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The Mixed Reality Forums here are no longer being used or maintained.
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For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Hololens physical camera view vs Hololens actual view
I am making a raycast based on the view that the camera is outputting and while the cast returns the same coordinates, the hologram that is generated from the cast shows up in different positions on the hololens view and camera view. It's not too far off, but I want to make it exact as possible.
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I figured it out, I had to set an oblique frustum on the unity camera on the side that is viewing the output from the hololens camera. My viewing angle is 30 degrees and I'm currently working on finetuning the frustum, but the values I am using is Horiz Obl of .072 and Vert Obl of -.05.
5
Answers
I figured it out, I had to set an oblique frustum on the unity camera on the side that is viewing the output from the hololens camera. My viewing angle is 30 degrees and I'm currently working on finetuning the frustum, but the values I am using is Horiz Obl of .072 and Vert Obl of -.05.
The reason for is that the object distance (to be displayed by HoloLens) is fixed to 2m. Then, there will be visual discrepancies between the physical and the virtual objects, because of:
1. The focal length different from 2m
2. The actual object distance
3. The right-eye vision only and the indivisual IPD.