The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Issues with Gestures (GazeGestureManager)
I'm trying to get two different behaviors to work when looking at two different objects. Right now I have a GameObject that consists of 2 different 3D objects. Each 3D object has a GazeGestureManager (called PlayPauseGestureManager and RewindGestureManager) which I copied from the code in 100E, but changed the method to where it goes (i.e. from OnSelect to OnPlayPause and OnRewind).
In a different script, I implement these two behaviors in a script called PlayCommands. However, when I click on either object, I get the same behavior. I was debugging when clicking on the object for rewinding and it went to the RewindGestureManager and to the proper method (OnRewind) in PlayCommands, but then it goes to PlayPauseGestureManager, thereby implementing the OnPlayPause from PlayCommands and overriding OnRewind.
I'm not sure why this might be happening - does anyone know and may be able to help me fix it?