Case study - Looking through holes in your reality.

edited September 2016 in Questions And Answers

I tried to test this magic holes and I had some problem.

I dowloaded and exported the example .fbx to Unity and the shader.
Then I placed this fbx to my scene but when I placed the shader … but all objects all objects were occluded … Even the flower pot inside. This, presumably, that should not happen.

There is also no textures to the flower pot. Why?

Thank for help!


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