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Generating 3D shapes within Hololens: Unity vs. DirectX

I am developing an application that is generating 3d shapes (boxes, cylinders, spheres) within the Hololens based on commands received through TCP/IP. For example, I send the dimensions, orientation, and position through TCP/IP and the application on the Hololens generates the correspoding meshes and display it.

Not knowing anything about Unity, I developed this application using DirectX/C++ and had good successes so far.

I realize now that I can integrate C#/C++ code with Unity to produce an application. I am not really concerned by fancy lighting, shadows, texture effects, etc. Considering that I want to control the application through TCP/IP commands (no meshes is uploaded up front), is there any benefit in using Unity for programming instead of programming using DirectX?

Any comment is welcome.

Answers

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    utekaiutekai ✭✭✭

    Unity offers a nice IDE.

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    james_ashleyjames_ashley ✭✭✭✭

    Unity is a higher level abstraction over 3D programming. You can do a lot more a lot faster, you get access to the asset store as well as lots of free integration libraries, but you give up low level control in exchange.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

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