The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
DirectXTK compatibility, Draw() convenience method?
I'm building Hololens apps in C++/DirectX. These are business MVPs (not gaming) where my clients do not use Unity at all and have a much greater likelihood of already having in-house C++ talent. The github Windows-universal-samples holographic examples in C++ so far have been perfect for my use case.
I'm looking to quickly build UI elements in C++, majority of which are either menus/buttons or existing meshes/obj/models. Building texts, quads, and basic shapes has been no trouble.
Right now I'm working with meshes, and most DirectX examples I can find are either based on DirectXTK or its predecessor XNA. The basic helpers like SimpleMath work fine, but it seems the Effects, Model, and Model.Draw make assumptions that don't work in Holographic. I'm finding very few complete working DirectX examples in C++ or C# that can be easily ported to Holographic.
I understand there are good reasons for the complexity of the Holographic render pipeline, however my clients could care less about shaders or lighting, they just want a POC that their team could reasonably build out.
In short I'm looking for convenience methods like DirectXTK's Model.Draw(). Something I can reuse to prototype concepts that is 'good enough' to start.
- How much of DirectXTK can I expect to work on Hololens?
- Are there any similar tools/libraries for convenience that work on Hololens?
Many thanks in advance for any feedback.