Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Saving spatial mapping in real time?

In Unity, is it possible to save spatial mapping as obj in real time?

Right now, I know it is possible to save in 3D view in Windows Device Portal.
https://developer.microsoft.com/en-us/windows/holographic/holograms_230

Answers

  • No. You would have to write this yourself. You can get to the meshes and you could use the Obj SDK to write this stuff yourself. But by default this is not supported on the device.

    Dennis Vroegop
    Emerging Experiences MVP

Sign In or Register to comment.