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Issues Restarting Audio

I'm implementing Pause/Play/Rewind functionality with animation and an audio clip. I have these controls working when the clip is in its first pass. However, when it ends (either by playing to the end or rewind to the beginning), it won't play again. (I've debugged and it goes to audio.Play(), but for some reason, while the animation works, the audio doesn't.) Is there a property I need to restart or something else I'm missing?

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Answers

  • Issue resolved: I had to reset audio.pitch = 1 after I did audio.pitch = -1 in my rewind function (I thought that audio.Play() would automatically fix that, but it didn't)

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