Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.


Feedback and bug reporting for RoboRaid, available from Windows Store on Microsoft HoloLens.



  • This things rocks. best game ever.

  • Game got confused by pillar in a side corner of the room near a door - enemy robots "jumped" around and even showed up quite far away sometimes in another room then "jumped" forward to that pillar.

  • JessicaJessica mod
    edited April 2016

    Thanks for letting us know! Can you tell me a little more about the pillar and your playspace? What color is it, what material, etc? Thanks!

  • @Jessica: Color of the pillar is white, seems some type of plaster. Playspace has a lot of "stuff" (rented furnished house). I am willing to try to provide a repro or telemetry, but cannot do so very soon. (traveling)

  • Everyone can find out more about RoboRaid here:

    I'm a Microsoft employee and a member of the HoloLens team, however I do not always speak on behalf of Microsoft.

  • I'm interested in developing an app for Hololense. I don't have the development kit yet. I have a tablet with Windows 10.
  • Is the holographic gauntlet going to be incorporated into the code anytime soon?

    • What happens today could be tomorrow's future.
  • JeromeJerome ✭✭

    ok... first experience... the game did not use the space of the room correctly.
    I have a living room with 2 big opens to side rooms. the game use 1 of this opening space as a wall, so I have monsters arriving from an empty space.

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