Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

My experiment with spatial mapping texture

I'v been playing with hololens for a while and created a tool that you can texture your room and reimport them into the editor, check it out:

You can grab on github and try,
Also there are still a lot of things to improve, contributions are welcomed!
https://github.com/ywj7931/Hololens_Image_Based_Texture

Tagged:

Comments

  • this is pretty cool

  • Hi there! For a job that I am starting using hololens, we are using this hololens_image_based_texture project, and one of the first things that I noticed is the voice commands... They don't seem to work :( Digging into the code, seems like the responsible for the voice commands is the file SpeechInputSource, in particular the array keyworkds[], which I filled with "save" and "photo" strings... Also, I had to attach this script to holotoolkit/inputmanager, but even though the words seems to be recognized (the function OnPhraseRecognized() is hit), I don't see any 3D model of my room in front of me...
    Am I missing something?
    My unity version is: 2017.2.0f3... Could this be the issue?

    Thanks a lot!!

Sign In or Register to comment.