We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Why is my entire Unity game shifted up in the Y direction?
I've hit quite the snag in a game I'm building for the HoloLens on Unity. I had a fully functional game, but when I tried to add new scenes for a start menu, it broke everything. As far as I can tell, I've reversed all the changes I've made, but I'm now encountering an issue I've never had before. The entire game itself is shifted up in the y direction even though the spatial mapping is accurate. I don't think the problem is with main camera because after the bug began, I deleted it and recreated it to be sure something strange wasn't applied (and the location is 0,0,0). Any ideas on what's going on? Has anyone encountered this before? As you can see from the first photo, that black bar across the screen is actually a plane that is supposed to be rendered at (0, .1, 3). On the second photo, the objects behind the mesh were previously just below it. I can provide more information/code if anyone needs. Thank you so much!