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ManipulationUpdatedEvent only called on X-Axis

edited October 2016 in Questions And Answers

Hello everybody

I reuse the GestureManager from the ToolKit. I want to implement a "move" manipulation.

But my ManipulationUpdatedEvent is only called when I move on the X-Axis. Not on Y or Z.
I have the same problem with Navigation...

Has someone an idea?

void Awake()
            NavigationRecognizer = new GestureRecognizer();

                GestureSettings.Tap |
                GestureSettings.NavigationX |
                GestureSettings.NavigationY |
                GestureSettings.NavigationZ |

            NavigationRecognizer.TappedEvent += NavigationRecognizer_TappedEvent;
            NavigationRecognizer.NavigationStartedEvent += NavigationRecognizer_NavigationStartedEvent;
            NavigationRecognizer.NavigationUpdatedEvent += NavigationRecognizer_NavigationUpdatedEvent;
            NavigationRecognizer.NavigationCompletedEvent += NavigationRecognizer_NavigationCompletedEvent;
            NavigationRecognizer.NavigationCanceledEvent += NavigationRecognizer_NavigationCanceledEvent;

            ManipulationRecognizer = new GestureRecognizer();

                GestureSettings.ManipulationTranslate | GestureSettings.Tap | GestureSettings.Hold);

            ManipulationRecognizer.ManipulationStartedEvent += ManipulationRecognizer_ManipulationStartedEvent;
            ManipulationRecognizer.ManipulationUpdatedEvent += ManipulationRecognizer_ManipulationUpdatedEvent;
            ManipulationRecognizer.ManipulationCompletedEvent += ManipulationRecognizer_ManipulationCompletedEvent;
            ManipulationRecognizer.ManipulationCanceledEvent += ManipulationRecognizer_ManipulationCanceledEvent;


 private void ManipulationRecognizer_ManipulationUpdatedEvent(InteractionSourceKind source, Vector3 position, Ray ray)
            Debug.Log("ManipulationUpdatedEvent: " + position.x + ", " + position.y + ", " + position.z);
            if (HandsManager.Instance.FocusedGameObject != null)
                IsManipulating = true;

                ManipulationPosition = position;

                HandsManager.Instance.FocusedGameObject.SendMessageUpwards("PerformManipulationUpdate", position);

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