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SurfaceMeshesToPlanes and RemoveSurfaceVertices
advice needed for these few questions:
1. planes created for floor surfaces using SurfaceMeshesToPlanes.cs are not really accurate. they tend to be 5-10cm above the real ground. anyway to prevent this?
2. I don't really get how the RemoveSurfaceVertices.cs works. example, how do I remove wall vertices so that only the floor gets mapped?
thx in advance!