Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Communication on real time with desktop application

DiegoVDiegoV ✭✭
edited April 2016 in Questions And Answers

I try to mirror what is happening on a desktop 4.5 framework based ( developed with Visual Studio) into an Universal App. For this I am trying to communicate with UDP but I cannot find the proper classes to do it. System.net.sockets is obsolete with Universal Apps and do not work. I try to use Windows.Networking.Sockets in the Universal App but the result is not good( I cannot connect both softwares) What I try to do is a real time communication( as fast as possible not needed a 100% accurate). Any suggestion is accepted not only UDP. Could be WCF a good option?

Best Answers

Answers

  • How fast is communication with hololens using UDP and how much data are you able to transmit?

Sign In or Register to comment.