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Mapping videos onto real object surfaces beyond plane

HoloLens demos showed placing (mapping) virtual screens onto real planar walls or floor.

What if we can wrap them onto real cylindrical walls or spherical surfaces. Then, we have to let the object cylinders and spheres be automatically recognized and measured.

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    BuckyLuisBuckyLuis
    edited April 2016

    Unity allows for video textures!
    the video should be OGG Theora format
    there are many converters available, and i guess Unity will do it if you have Quicktime installed, i have tried but Unity always freezes, i just used a converter i found on the web .. dunno which one, they should be easy to find,
    and of course make sure the 3d mesh is appropriately unwrapped

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    @BuckyLuis said:
    ... and of course make sure the 3d mesh is appropriately unwrapped

    The meshes are usually rough because the depth data are noisy. So, HoloLens projects a video not onto the meshed wall but onto a planar virtual screen. The plane parameters must be obtained through a plane fitting to the depth data or to the cached meshes.

    If we like to project a video onto a real cylindrical wall, we have to know the cylinder parameters of the wall, which are estimated through a cylinder fitting to the depth data of the wall.

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    ooh yeah Real Life cylindrical walls yeah, somehow i thought you meant you wanted a virtual mesh object with a video on it, thats what i mentioned

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    We are now just there.

    Cylinder fitting to a round wall corner.
    https://www.youtube.com/watch?v=bhp-uZASd_k

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