Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

SetActive canvas relative to gameobject position

i'm trying to SetActive canvas relative to position of tapped gameobject. but canvas will always appear relative to only to the first gameobject that I add the script to. I've dragged the gameobject accordingly but still have this problem. not sure what is wrong with the script. here's an example script:
public GameObject menu; public GameObject obj; void Start() { menu.SetActive(false); } void OnSelect() { menu.SetActive(!menu.activeSelf); menu.transform.position = obj.transform.position + obj.transform.up * 0.5f; }

Sign In or Register to comment.