We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spatial Mapping Doesn't Work when running on Target Hardware Holographic
When building out a Holographic application in Unity 3D and deploying it to the Hololens Simulator, if I follow what the documentation suggests as best practice and change the Package app manifest property of the target platform from Windows.Universal to Windows.Holographic then Spatial Mapping no longer works. I am not sure if this is an issue with deploying to just the simulator and that it works correctly on devices, but I would like to know if anyone else has run across this issue, or if I am doing something incorrectly. Thanks!