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Spatial Mapping Doesn't Work when running on Target Hardware Holographic
When building out a Holographic application in Unity 3D and deploying it to the Hololens Simulator, if I follow what the documentation suggests as best practice and change the Package app manifest property of the target platform from Windows.Universal to Windows.Holographic then Spatial Mapping no longer works. I am not sure if this is an issue with deploying to just the simulator and that it works correctly on devices, but I would like to know if anyone else has run across this issue, or if I am doing something incorrectly. Thanks!