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Reset scene origin in Unity
I'm working on an app where the user can place various objects, including a terrain. This works fine for objects, but unfortunately, a Unity terrain cannot be rotated. My idea is to keep the terrain at the scene origin and when the user wants to move it, I'll just move all the other objects in the scene around it. However, I'm concerned about other size effects.
What will this do to the HoloLens position tracking? How will it affect SpatialMapping? What about the WorldAnchorManager?