We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
websocket client unity support
So I have been using unity and the hololens emulator to build some toy test experiences. Now that I want to do some more serious work I need way to accces a websocket server.
Unity had a good library that called websocket sharp but it is deprecated in the asset store. Does anybody know if there is an alternative? There are some paid websocket libraries in the store but I rather not shell out cash and it ends up not working with the hololens...
if there are other lean ways to recieve and send data to a server instead of websockets I am willing to use that also.
any help is appreciated!