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CrossPlatform in HoloToolkit, Holotoolkit-Unity.

I am working on a project with hololens.

to accelerate my development I started using Holotoolkit-Unity GitHub repository from microsoft. One of the folders in assets/holotoolkit is named CrossPlatform. I have a hard time understanding what the folder is for. The Readme says:

CrossPlatform

Wrapper scripts for Win32 and WinRT APIs in a single API call that works in the Unity editor and in a UWP application.
but I am not sure what this actually means. My concern is that I want to get rid of most of the files from holotoolkit-unity that I don't use and only leave the required ones. So I am thinking I need to leave build script and some other features I want to use like (input or spatialmapping), but I don't understand in what case if not in all I would like to keep crossplatform folder.

I also don't understand difference between Holotoolkit vs Holotoolkit-Unity repos. is Holotoolkit the bare minimum toolkit that most of the apps will require? is Holotoolkit-Unity the full holotoolkit library that u can choose features from?

here is the same question on [stackoverflow].(http://stackoverflow.com/questions/40919198/what-does-cross-platform-folder-do-in-holotoolkit "stackoverflow")

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