Workflow Creating a Hologram

Below is my current workflow to create a Hologram that I can open inside my HoloLens as a demonstration for people to either see with the HoloLens or on my screen that I am sharing.

Autodesk Inventor:
I will create an object of sorts either complex or not complex
Save the object as a Part and all Parts combined as a .IAM file
Autodesk Fusion 360:
Open the Parts & .IAM File into Fusion 360
Change to the "Model Workspace"
Conduct a BRep to Mesh for each Body within the Assembly
Save each new individual Body as a .OBJ file into a new folder
Blender:
Open each .OBJ through a script allowing to load all .OBJ's at one instead of individually
Alter the colors slightly through the Material Adjustment
Save the project as .FBX file
3D Viewer Beta
Open the .FBX file from the 3D Viewer Beta
Done

Questions that I hope can help me are;

  • Where in my current Workflow could I make improvements to expedite this process?
    ((Eliminating programs within the Workflow or adding is fine, and I am also 100% willing to learn new programs if need be, I'm early enough into this process to do this. Also on complex projects, it would be nice not to have to create tons of BRep to Mesh Bodies))

  • I would like object to appear as realistic as possible, would Blender be best to achieve that?

  • Is it possible to create highly realistic Holograms to display in the HoloLens?

Any further advice is GREATLY appreciated!!!

Thank you for reading all of this and all of your feedback!
Don

Comments

  • (Crickets)....... anyone out there?......(crickets).....can anyone help?.......(crickets)

  • AmerAmerAmerAmer ✭✭✭
    edited February 19
    I'm not familiar with the capabilities of 3d viewer and I'd probably recommend you try unity. It solves a lot of the problems with importing and might cut down your workflow. As for realistic looking objects, I recommend you partner up with a good artist. Baking details, lights and shadows into the texture will give you great looking objects. Reflections and speculars will need to be calculated on the fly. HoloLens doesn't have a lot of power to do physical based rendering without massive performance hits.

    Blender is a great tool, but like any tool it requires a skilled hand and artistic eye. No matter how good the mesh is , the texture and how it reacts to light is what makes it realistic.
    Blender guru has some great tutorials on how to make materials and textures but they are intended for still rendering not necessarily real time rendering, but still a good resource.

    https://www.blenderguru.com/articles/achieving-photorealism-in-blender/

    http://www.redsprocketstudio.com/
    Developer | Check out my new project blog

  • Thank you for your assistance!

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