Workflow Creating a Hologram
Below is my current workflow to create a Hologram that I can open inside my HoloLens as a demonstration for people to either see with the HoloLens or on my screen that I am sharing.
I will create an object of sorts either complex or not complex
Save the object as a Part and all Parts combined as a .IAM file
Autodesk Fusion 360:
Open the Parts & .IAM File into Fusion 360
Change to the "Model Workspace"
Conduct a BRep to Mesh for each Body within the Assembly
Save each new individual Body as a .OBJ file into a new folder
Open each .OBJ through a script allowing to load all .OBJ's at one instead of individually
Alter the colors slightly through the Material Adjustment
Save the project as .FBX file
3D Viewer Beta
Open the .FBX file from the 3D Viewer Beta
Questions that I hope can help me are;
Where in my current Workflow could I make improvements to expedite this process?
((Eliminating programs within the Workflow or adding is fine, and I am also 100% willing to learn new programs if need be, I'm early enough into this process to do this. Also on complex projects, it would be nice not to have to create tons of BRep to Mesh Bodies))
I would like object to appear as realistic as possible, would Blender be best to achieve that?
- Is it possible to create highly realistic Holograms to display in the HoloLens?
Any further advice is GREATLY appreciated!!!
Thank you for reading all of this and all of your feedback!