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maintain 60fps

any advice on how to maintain 60fps throughout use of app? i'm currently have 1:1 scale model in app. frame drops to >45, <60fps when user moving around causing model to jitter. using holotookit shader made it a little better but still jitters. currently only 1 directional light and all shadows are off in scene.

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  • @felsiska,

    Are you using the stabilization plane? https://developer.microsoft.com/en-us/windows/holographic/case_study_-_using_the_stabilization_plane_to_reduce_holographic_turbulence

    For frame drop, try a simpler model, just to test, and see if that makes a difference. Your model may be too complex.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

  • If it is unity take a close look at your draw calls, the profiler, and the number of verts/polys you are trying to display.

    Also don't use Unity's standard shader. Use Holotoolkit shaders... vertexLit is a good one. Or mobile shaders.

    Taqtile

  • @james_ashley yes, I have stabilization plane from GazeManager. both SetStabilizationPlane and UseBuilInGazeStabilization are ticked. now I'm wondering, do they only stabilize object that are with colliders? currently majority of my objects do not have colliders yet.

  • @mark_grossnickle currently have 32 draw calls and 8.3k verts. is this considered very expensive to work with?
    i'm using mostly VertexLit and some Lambertian for the whole scene.

  • Nope, 8k verts and 32 draw calls are both within reason. Do you have any scripts running? Try running the profiler and see what is taking up the most time.

    Taqtile

  • Nope, 8k verts and 32 draw calls are both within reason. Do you have any scripts running? Try running the profiler and see what is taking up the most time.

    Taqtile

  • @mark_grossnickle no scripts running. VSync, WaitForTargetFPS takes highest percentage. >80%. rendering, physics only take up <10% in total

  • @mlfarrell will explore gpu profile further. btw, is it safe to disable VSync in quality setting?

  • @felsiska
    Have you addressed the issue?

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