Hello everyone.
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There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
finding existing anchor
how do I search and check for any existing anchor in an object?
example scenario:
I have an object with TapToPlace.cs . in another script, it scales object and moves object to new position. but with anchor, from TapToPlace, still in place, scaled object remains at old position. my plan is to find and delete the anchor, but couldn't find a way.
Tagged:
0
Best Answer
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OptionsHoloSheep mod
anchor = theGameObjectIWantAnchored.GetComponent<WorldAnchor>(); if (anchor) { // remove any world anchor component from the game object so that it can be moved DestroyImmediate(anchor); }
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
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Answers
@felsiska
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings