The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
OpenGL and Unity with Microsoft Holographic Remoting?
I am running an application (C++) which creates and renders 3D content using OpenGL and would like to display this content in the Hololens. I saw that Microsoft Holographic Remoting has been released (https://www.nuget.org/packages/Microsoft.Holographic.Remoting.Simulation/) and thought that this could be suitable for my application. Another option would be to send the 3D content from OpenGL to the Hololens and render it at the Hololens, but was thinking of trying the remoting tool first. One requirement I have is that I have to use the OpenGL application for creating the content.
I was then wondering what would be the best way to pass the content from OpenGL into Unity so that I could use the Microsoft Holographic Remoting package?