Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

OpenGL and Unity with Microsoft Holographic Remoting?

I am running an application (C++) which creates and renders 3D content using OpenGL and would like to display this content in the Hololens. I saw that Microsoft Holographic Remoting has been released (https://www.nuget.org/packages/Microsoft.Holographic.Remoting.Simulation/) and thought that this could be suitable for my application. Another option would be to send the 3D content from OpenGL to the Hololens and render it at the Hololens, but was thinking of trying the remoting tool first. One requirement I have is that I have to use the OpenGL application for creating the content.

I was then wondering what would be the best way to pass the content from OpenGL into Unity so that I could use the Microsoft Holographic Remoting package?

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