The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Questions about world anchor sharing.
I'm having troubles sharing world anchor between multiple devices:
1) When I try to serialize/deserialize large anchor blob (about 25 mb), I receive error: world lock deserialization failed hololens. The only way to prevent it, is to delete the space data from settings, but doing this every time is too much. Is there a way to prevent this error?
2) What affects the anchor size? I thought it depends only on current space, more hololens knows -> more anchor byte array
3) I mentioned, that 100% accuracy in sharing is reached by having anchor size more than 18 mb for large room, or, when more than 80% of the room has mesh data. But this amount is not generated immediately. Is it possible to run SurfaceObserver, scan the room and use generated data.? Is it possible to save SurfaceMeshes directly to device memory?
4) Is it possible to force anchor locating process? So the isLocated became true?