Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Holograms 230 Chapter5 bugs

edited December 2016 in Questions And Answers

Holograms 230 , Chapter 5 has some bugs here is the fix.

use using HoloToolkit.Unity; instead of using Academy.HoloToolkit.Unity;

and the rim shader is also wrong and does not display the earth correctly because of the rotation in the transform.
use o.normal = UnityObjectToWorldNormal(v.normal);
instead of
o.normal = normalize(v.normal);


Best Answer


Sign In or Register to comment.