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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
TapToPlace script doesn't take object in consideration ?
use the TapToPlace from HoloToolkit to pick and place objects in the scene. The objects interact correctly with the Spatial Mesh of the room but not with each other. for example if I want to place objects one on top of the other.
I have the collider on those objects, but no lucks.
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timg mod
The default TapToPlace script uses the SpatialMappingManager.LayerMask in its RayCast. If you want to use that script, you'll need to put your holograms in that layer.
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Answers
At the beginning of the game, I was trying to do
The same way Holostuido does it. At the beginning, you place the model, then you place the toolbox. any idea how they integrated that with holelens ?
I am using TagToPlace script from the Holotool kit. and I can only Tag to Place the first object, no idea how to queue up the second object to be placed straight after.
Cheers
The default TapToPlace script uses the SpatialMappingManager.LayerMask in its RayCast. If you want to use that script, you'll need to put your holograms in that layer.