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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Manipulating Objects
I'm trying to find out how to create a primitive program in Unity that can change a 3d cube in 3 different ways, using manipulation to move it around a room, scale using navigation, and change its color in a 3rd mode. What do you think is the best way to separate these? Or does it make sense to have one mode where all of these gestures can be used at once? I was thinking of creating some sort of navigation where you can swap between modes (Move, Scale, Color)
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Optionsjames_ashley ✭✭✭✭Three modes makes sense to avoid gesture confusion. Besides which, voice commands is probably the best way to quickly do color changes.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com5
Answers
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Would those need to be seperate scenes that are linked together with - say navigation?