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Manipulating Objects

I'm trying to find out how to create a primitive program in Unity that can change a 3d cube in 3 different ways, using manipulation to move it around a room, scale using navigation, and change its color in a 3rd mode. What do you think is the best way to separate these? Or does it make sense to have one mode where all of these gestures can be used at once? I was thinking of creating some sort of navigation where you can swap between modes (Move, Scale, Color)

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    Would those need to be seperate scenes that are linked together with - say navigation?

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