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In Unity, camera at (0, 0.5, -2) instead of origin?
In Unity, I prefer my assets to be at the origin.
In the Origami tutorial, the assets are at (0, -0,5, 2) (half meter below the user, 2 meters in front) and the camera is at the origin.
Will there be any issues if I put the camera at (0, 0.5, -2) and the assets at the origin?
Thank you for your help.