Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Title: - Building HolographicAcademy-Holograms-101 Chapter 8 – The Finale

Title: - Building HolographicAcademy-Holograms-101 Chapter 8 – The Finale
Some people are having trouble completing this tutorial so here is a
very detailed step-by-step guide

Download the updated tutorial kit again as there were errors in the one before 4th April
https://github.com/Microsoft/HolographicAcademy/archive/Holograms-101.zip

Let’s look at what happens in
%USER%\Downloads\HolographicAcademy-Holograms-101 Updated\HolographicAcademy-Holograms-101\Catch up Chapters\8-Finale

Open Unity HoloLens 5.4.0b10-HTP (64-bit). Click Open and select the path above. Unity 5.4 works on this.
File -> Build Settings.
Select Windows Store, SDK Universal 10, XMAL, Unity C# Projects, Development build.
Click Player, Click Inspector in Right panel, Click Other Settings, Click Virtual Reality Supported. In Virtual Reality SDKs, Select Windows Holographic if not set.
Further down Click Publisher Settings, Click
InternetClient,
PrivateNetworkClientServer,
Microphone.
Click Build, Right click in Windows Explorer window New -> Folder type “UWP1”
Click on UWP1 folder and Click “Select Folder”
The build starts and completes opening a new window.
Close the Window Explorer window
Go back to Unity File Menu. Exit Build Settings Menu, Red X, top right.
In project window Click Assets and look in the Assets Window. Double Click on Origami.
The Hierarchy Window is now populated by all the Origami Assets. The most important
Being Origami Collection, in the Inspector Window,
Check for Transform X=0.0, Y = minus 0.5, Z = 2.0
File Save Project, Save Scene
File Build Settings
Click Build, Right click in Windows Explorer window New -> Folder type “App”
Click on App folder and Click “Select Folder”
The build starts and completes opening a new window.
Double Click the “Origami” Visual Studio Solution
Along top of VS Menu, the Values set are Debug, ARM, Local Machine
Change these to MASTER, X86 (lookup using MSBuild to build projects, if you want info)
then on green Triangle, Select HoloLens Emulator 10.0.11082.1039
Go the Solution Explorer right click on Origami (Universal Windows)
Build. The build will take about 4 minutes. This will call in all libraries and extensively
Test the build sometime called the GitHub build

Change these to DEBUG, X86
then on green Triangle, Select HoloLens Emulator 10.0.11082.1039
Go the Solution Explorer right click on Origami (Universal Windows)
Build. The build will take about 4 minutes.
Click Debug from the VS Menu, Start Debugging or press F5

HoloLens Emulator will start
There is a dot on the screen followed by tap here, then Made by Unity,
The Hologram Academy Splash Screen appears
Press the Enter key to start
Press the down arrow key to bring the screen into view
You should see all the holographic items

Summary
The really important part was the starting import, setting Windows Store Player and the creation of two build folders, namely a NEW folder called “App”, for the second build.
Using Visual Studio 2015 Master (MSbuild),for the first build attempt, seems to cause all the right libraries and assemblies to be installed and setup in the application.

If you are using the real physical device the build with Release and Deployment build to the Remote Device.

Sign In or Register to comment.