Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How can I rotate on the Z axis?

Now it's only possible to rotate on the Y axis; how can i rorate on the Z axis?

Switching the axes doesn't solve my problem (after rotation, the position of my object isn't the same)


  • @NeurHolo

    What result are you after?
    Please tell us more about the gameObject you are trying to rotate:

    • does it have a parent game object
    • where is its origin point (pivot point)
    • are you trying to rotate it around the world origin or the gameObject's local origin

    Maybe you could share a screen shot or two?

    This thread shows the basic rotate syntax with y as the rotation axis, it should work the same for the Z axis if the parameters are shifted over to the Z argument position.

    My first guess is that the issue might be related to the gameObjects origin position.
    Here is a post (with some embedded links to other related posts) that talks about gameObject origin points.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • object doesnt have a parent. i want to make it rotate in real world origin.

    on unity rotating on different axes works okay. this problem is specifically on 3D Viewer Beta....

  • Sorry, my mistake, I thought you were asking a developer question. I didn't notice that the question was about the 3D Viewer App.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • BUMP. Has anyone figured out how to rotate on other axis in 3D viewer beta? Is this an option?

  • So then, no answer to this question?

Sign In or Register to comment.