Now it's only possible to rotate on the Y axis; how can i rorate on the Z axis?
Switching the axes doesn't solve my problem (after rotation, the position of my object isn't the same)
What result are you after?
Please tell us more about the gameObject you are trying to rotate:
Maybe you could share a screen shot or two?
This thread shows the basic rotate syntax with y as the rotation axis, it should work the same for the Z axis if the parameters are shifted over to the Z argument position.
My first guess is that the issue might be related to the gameObjects origin position.
Here is a post (with some embedded links to other related posts) that talks about gameObject origin points.
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
object doesnt have a parent. i want to make it rotate in real world origin.
on unity rotating on different axes works okay. this problem is specifically on 3D Viewer Beta....
Sorry, my mistake, I thought you were asking a developer question. I didn't notice that the question was about the 3D Viewer App.
BUMP. Has anyone figured out how to rotate on other axis in 3D viewer beta? Is this an option?
So then, no answer to this question?