How can I rotate on the Z axis?

Now it's only possible to rotate on the Y axis; how can i rorate on the Z axis?
Switching the axes doesn't solve my problem (after rotation, the position of my object isn't the same)
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Now it's only possible to rotate on the Y axis; how can i rorate on the Z axis?
Switching the axes doesn't solve my problem (after rotation, the position of my object isn't the same)
Answers
@NeurHolo
What result are you after?
Please tell us more about the gameObject you are trying to rotate:
Maybe you could share a screen shot or two?
This thread shows the basic rotate syntax with y as the rotation axis, it should work the same for the Z axis if the parameters are shifted over to the Z argument position.
My first guess is that the issue might be related to the gameObjects origin position.
Here is a post (with some embedded links to other related posts) that talks about gameObject origin points.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
object doesnt have a parent. i want to make it rotate in real world origin.
on unity rotating on different axes works okay. this problem is specifically on 3D Viewer Beta....
Sorry, my mistake, I thought you were asking a developer question. I didn't notice that the question was about the 3D Viewer App.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
BUMP. Has anyone figured out how to rotate on other axis in 3D viewer beta? Is this an option?
So then, no answer to this question?