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model not getting cursor
i have downloaded an asset model in unity asset store (man in suite)
and some mocap anim
and i am using holotoolkit cursor
but the man model does not have a cursor on it
how to fix?
Best Answers
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OptionsMonday admin
shuken,
You must add collider components to the models in the scene. The cursor uses colliders when detecting successfully hit raycasts in the gazemanager.5 -
OptionsMonday admin
Dan,
That choice really matters on what you are trying to achieve. In general if you can get away with the primitive shape mesh colliders (cube, sphere, capsule, etc). They are much cheaper than using a mesh collider. However, if you have more 3d mesh objects you want the cursor to lay against mesh collider would be the choice you would want.There is a great video on colliders provided in the Unity training series here: https://unity3d.com/learn/tutorials/modules/beginner/physics/colliders
6
Answers
shuken,
You must add collider components to the models in the scene. The cursor uses colliders when detecting successfully hit raycasts in the gazemanager.
which collider
mesh collider?
Dan,
That choice really matters on what you are trying to achieve. In general if you can get away with the primitive shape mesh colliders (cube, sphere, capsule, etc). They are much cheaper than using a mesh collider. However, if you have more 3d mesh objects you want the cursor to lay against mesh collider would be the choice you would want.
There is a great video on colliders provided in the Unity training series here: https://unity3d.com/learn/tutorials/modules/beginner/physics/colliders
thx monday