Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Render both eye images in emulator

Hi,
is there a way to render both eye images in the emulator or in Unity? I would like to manipulate the camera projection matrices of the eyes. Possible?

Thanks,
Andreas
Please note I am a Microsoft employee but this post is private and does not reflect the opinions of my employer.

Tagged:

Answers

  • Possible in HoloLens yes, in the emulator - no don't think so. The Emulator doesn't support stereoscopic views, and thus doesn't really provide a way to render to two different views per se.

    Now in DirectX there is a stereoscopic view sample, that renders onto 2 different side by side screens to simulate what you're trying to do.

    Maybe you could merge the Remoting Host Sample with this sample to create the effect you're looking for and manipulate the camera projection matrices.

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
    http://dgoins.wordpress.com

Sign In or Register to comment.