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Render both eye images in emulator

is there a way to render both eye images in the emulator or in Unity? I would like to manipulate the camera projection matrices of the eyes. Possible?

Please note I am a Microsoft employee but this post is private and does not reflect the opinions of my employer.



  • Possible in HoloLens yes, in the emulator - no don't think so. The Emulator doesn't support stereoscopic views, and thus doesn't really provide a way to render to two different views per se.

    Now in DirectX there is a stereoscopic view sample, that renders onto 2 different side by side screens to simulate what you're trying to do.

    Maybe you could merge the Remoting Host Sample with this sample to create the effect you're looking for and manipulate the camera projection matrices.

    Dwight Goins
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