Text to Speech
How can we do text to speech on HoloLens in Unity? I started writing my own bridge using SpeechSynthesizer but I'm a bit stumped when it comes time to play the stream. Looks like the SynthesizeTextToStreamAsync method returns a SpeechSynthesisStream. Normally you would play that with a MediaElement, but since this HoloLens app is a D3D only app I don't have XAML and I don't have MediaElement. Is there another way to play this stream? Or is there a component somewhere in the toolkit that I'm missing to enable this?