The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
HoloLens Cursor Issue
In my current scene, for some reason when I added the DefaultCursor it only shows up when I am 'travelling backwards'. Tested in both Unity (using HoloLens Camera GazeControls) and in HoloLens emulator.
It is as if the cursor is inside the camera so it can only be seen when it trails slightly behind.
I did manage to get around it by setting Surface Cursor Distance to 0 however I wasn't able to interact with the UI elements I added. I'm hoping that has something to do with my Surface Cursor Distance work-around.
I created a test scene with nothing but the cursor and some UI elements and it works perfectly so any hints as to what could be causing the problem would help.