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Why capacitive eye tracking? Is this why?

utekaiutekai ✭✭✭
edited January 2017 in Discussion

Is it to detect eye blinks rather than used only to track eye movements?

If you've used software on the HoloLens for any continuous interval more than 5 minutes or so, you've probably run into arm fatigue. All the software I've used, with the exception of this software that runs fully on a voice interface, relies upon finger taps with arm up and my arms get fatigued forcing rest intervals. With a voice interface, I can pace around a room with arms in pockets and get lots of work done comfortably.

However, I understand the need to replace a mouse click with something and how ingrained the mouse click has become in life ... and eye blinks are a rather nifty replacement for arms up in the air, fingers a-tappin.

Right blink, left blink, left blink and hold, double blink ... hands in pockets ... lots of work getting done without rest intervals every 10 minutes.

Eye sockets never leave the field of view of the capacitive tracker as long as the headset is on, so it becomes easier to reliably 'mouse click' with eyes rather than arms.

This is a problem with arms up and fingers a-tappin for mouse clicks as often times my arms would slip out of the tracked area of view (FOV) and then back in, causing confusion on what the software should do next, especially when my hand could be in tap and hold leaving the FOV but fingers open when moving back into the FOV.

If tracking eye blinks is not a reason for the patent, it could or should be ... or voice should be more prominently promoted due to arm fatigue that reduces useability of the HoloLens.

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