Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Rift and Vive Users on Finger Tapping

Got a chance to spend some time with users of Rift and Vive.

They confirm the finger tapping gets old quick ... arm fatigue ... not natural and doesn't get better over time.

Very confusing why Microsoft is pushing a User Interface which causes users to not want to use the software or product.

But the users also state the controllers they use now are very nice and natural. So they are more or less fancy clickers, one per hand.

No one is using voice as an interface ... and yet HoloLens has excellent voice processing that is just sitting there.


  • james_ashleyjames_ashley ✭✭✭✭
    edited January 2017

    That's why there's a clicker. I like the tap gesture but it may not be for everyone. For some reason, I really enjoy the bloom gesture, though.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer

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