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Origami tutorial wont load in Visual Studio

Output window reads ...
D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\Origami\Origami.csproj : error : The project file could not be loaded. An error occurred while parsing EntityName. Line 207, position 53. D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\Origami\Origami.csproj

D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj : error : The project file could not be loaded. An error occurred while parsing EntityName. Line 133, position 53. D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj

D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\GeneratedProjects\UWP\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj : error : The project file could not be loaded. An error occurred while parsing EntityName. Line 5, position 51. D:\MyProjects\CFS\IR&D\MixedReality VR\Unity\HolographicAcademy-Holograms-101\HolographicAcademy-Holograms-101\Origami\App\UnityCommon.props

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    I have followed the Microsoft tutorial precisely.
    https://developer.microsoft.com/EN-US/WINDOWS/HOLOGRAPHIC/holograms_101e
    I have loaded the tools, SDK and emulator as required.
    When I build the Unity project I get my Build directory full of content as expected.
    In the directory is Origami.sln and I am instructed to open that in VS.
    I try to open it, double clicking, and get the output above.

    So this sln file fails to load and I am at a loss as to why.
    Any help you can provide would be greatly appreciated.

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    Yes that is it.
    Just before I left last night, out of total frustration I tried just that.
    I had seen this mentioned on a Unity forum and had dismissed the notion.
    Seems that some additional memory needs to be allocated to the space provided for file path.

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