Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

tracking pupil

HoloLens can consistently show the hologram in the right position with real object. To reach this, HoloLens should track the position of two pupils which can be treated as two cameras. Am I right?

If yes, how to track the position of the pupil?




  • @Yixun
    No, the HoloLens device does not leverage eye/pupil tracking at this time.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • If Hololens does not track pupils, how to render a hologram consistently with a real object? Let's say we have a real box and we can render a holographic box at the exact same position and orientation with the real box. I think HoloLens should render the hologram using the same view matrix as that used by our eye to see the real object. If HoloLens does not track the pupil, how to get the view matrix used by our eye?

    Thanks a lot!

Sign In or Register to comment.