Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Dynamic image loading using unity
Currently I am working on a project which requires streaming image data (PNG or JPG) to a plane (or alternatively to the screen). I am currently running into an issue very similar to the one found in the following post: http://answers.unity3d.com/questions/29064/texture2dloadimage-lag.html. As I am using the Hololens, I cannot achieve performance above 5 FPS (for a 1024x1024 image). This data is being generated realtime from an external engine (so I cannot cache the images). I have tried both Texture2d.LoadImage and Texture2d.LoadRawTextureData. Is there any faster way to stream data to the screen (either loading onto a texture or directly BitBlting it to the screen). Thanks in advance!
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Answers
Is building native UWP an option? I realize that is not a good answer but I know Unity's native moviePlayer does not perform well (30fps-ish) so I'd imagine streaming images would be even worse.
Perhaps loading them async could help:
http://gamedev.stackexchange.com/questions/114692/is-async-image-loading-possible
Or perhaps another format like mp4 would be better but the only solution there I know is AVPro's windows library in the asset store.
Taqtile