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HoloLens scanning effect in Unity - using a shader

This is an advanced coding exercise which looks similar to Spatial Mapping on HoloLens.

Visually they are similar and you can insert a mesh from Kinect Fusion in place of SRmesh.obj, and then see this being scanned.
The scanning mesh values can be adjusted.

The article is written by Roland Smeenk HoloLens scanning effect in Unity

This exercise only works with Unity version 5.5.b3 onwards and with 5.5F3

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