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Low FPS - tried everything

Hey. Currently I've been having a bad framerate problem with all of my Unity projects. Right now I have a very simple scene with nothing but quads - 1.5k tris total, 2.5k verts and 8 batches.

Here's what I've tried doing so far:

  • Setting Quality to Fastest
  • Replacing all shaders with the HL optimized shaders from the HoloToolkit
  • Removing all lighting from the scene
  • Disabling shadows
  • Replacing all cubes and complex primitives with quads
  • Reducing the number of objects at the scene
  • Checking the StabilizationPlane and GazeManager scripts

This seems to happen in whichever project I'm working on. Any ideas?

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    Maybe run the profiler if it happens again? Sounds like it may be a cpu issues rather than gpu given your verts and batches.

    Taqtile

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