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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Low FPS - tried everything
Hey. Currently I've been having a bad framerate problem with all of my Unity projects. Right now I have a very simple scene with nothing but quads - 1.5k tris total, 2.5k verts and 8 batches.
Here's what I've tried doing so far:
- Setting Quality to Fastest
- Replacing all shaders with the HL optimized shaders from the HoloToolkit
- Removing all lighting from the scene
- Disabling shadows
- Replacing all cubes and complex primitives with quads
- Reducing the number of objects at the scene
- Checking the StabilizationPlane and GazeManager scripts
This seems to happen in whichever project I'm working on. Any ideas?
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Best Answer
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Finally got it to work! Turns out it was a problem with one of the assets in the HoloToolkit, I'm not sure which one. I updated it to the latest version, removed all Holotoolkit prefabs from the scene and reinserted the original ones. That did the trick.
All in all, I don't know what happened, but I'm glad this "project reset" fixed things (:
5
Answers
Finally got it to work! Turns out it was a problem with one of the assets in the HoloToolkit, I'm not sure which one. I updated it to the latest version, removed all Holotoolkit prefabs from the scene and reinserted the original ones. That did the trick.
All in all, I don't know what happened, but I'm glad this "project reset" fixed things (:
Maybe run the profiler if it happens again? Sounds like it may be a cpu issues rather than gpu given your verts and batches.
Taqtile