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Application stalling with "Made In Unity" screen

Sometimes my Unity Application will suspend and go to the Unity start up screen ("Made In Unity" screen) and suspend my application. I think this is happening because the device is loosing tracking - I can make it happen by looking at the floor and rotating.

Is this a known issue, any work arounds? Is there a way for the application to NOT suspend, but carry on, even if tracking is lost?


Best Answer

  • S_LinckeS_Lincke
    Accepted Answer

    File -> Build Settings -> Windows Store -> Player Settings

    then, in the inspector, choose Splash Image, and towards the bottom you have "On Tracking loss pause and show image".


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