The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
My project is done: Fullscale polygonal 3D modeling & AR on hololens
It took me seven months of my life and I busted my ass, but this thing is finally finished. It has too many features to list here, but one of the most notable is live (on device) polygon reduction (akin to simplygon) right on the hololens. I didn't use unity to create this at all. I used my own framework which I developed from the ground up in C++11 which uses a modified fork of ANGLE. I'm hoping to make that framework eventually available to other people that want to develop for VR/AR.
Check it out if you want to see more https://vertostudio.com/holo.php