We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
GameObject Limit on performance
We are building an app that renders close to 3000 gameObjects (spheres) as a scatter plot.
When we are looking at dense areas of the scatter plot, the frame rate drops to an unbearable level. Using the profiler, we see that the framerate is at 3-8 fps. We reduce the size to 200 spheres, and it is much better. Is there anyway to improve our performance. If not, what is the actual limit on the hololens.
We have already done the usual (setting quality to fastest, release instead of debug, disabling shadows, holotoolkit-shaders)
Wondering if there's any other possibilities to get the FPS up.