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GameObject Limit on performance
We are building an app that renders close to 3000 gameObjects (spheres) as a scatter plot.
When we are looking at dense areas of the scatter plot, the frame rate drops to an unbearable level. Using the profiler, we see that the framerate is at 3-8 fps. We reduce the size to 200 spheres, and it is much better. Is there anyway to improve our performance. If not, what is the actual limit on the hololens.
We have already done the usual (setting quality to fastest, release instead of debug, disabling shadows, holotoolkit-shaders)
Wondering if there's any other possibilities to get the FPS up.