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HoloLens System Keyboard

Question about the HoloLens System Keyboard, is it always going to be like this where it exits to the shell, has you type in a dialog box, then relaunches? Also it is bad that is requires the Build Type to be XAML? If so we might have to make our own keyboard.

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    To provide the official answer from Microsoft (from the wiki):

    We understand that switching out of a volumetric view into a 2D view isn't the ideal way to get text input from the user.
    The current alternatives to leveraging the system keyboard through Unity include:

    • Using speech dictation for input

      • This is often error prone for words not found in the dictionary and is not suitable for password entry
    • Create a keyboard that works in your applications exclusive view

    Hopefully there's a different solution in the future, but I can't give any official answer other than what's provided in the documentation.

    Making your own may be the best option, if switching to a 2D view is a jarring user experience. There is also a page for DirectX if you are not using Unity.

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