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spatialPerception in managed c++
Is it possible to access spatialPerception data from within C++ Desktop Application? If yes, is it even possible to get spatial mapping data and alter it? I just wonder if an application can access spatial mapping mesh and change it in some way.
Here is a link about how I can activate and use windows runtime component:
I do the same thing for SpatialSurfaceObserver class, but I get some errors:
use of undefined type 'ABI::Windows::Perception::Spatial::Surfaces::SpatialSurfaceObserver'
The reason I need these things is because I am writing a game for hololens with unreal engine. it's managed c++ code which in the end unreal engine packages into uwp platform.
Thanks in advance.