Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

spatialPerception in managed c++

Hi,

Is it possible to access spatialPerception data from within C++ Desktop Application? If yes, is it even possible to get spatial mapping data and alter it? I just wonder if an application can access spatial mapping mesh and change it in some way.

Here is a link about how I can activate and use windows runtime component:
https://msdn.microsoft.com/en-us/library/hh973459.aspx

I do the same thing for SpatialSurfaceObserver class, but I get some errors:
use of undefined type 'ABI::Windows::Perception::Spatial::Surfaces::SpatialSurfaceObserver'

The reason I need these things is because I am writing a game for hololens with unreal engine. it's managed c++ code which in the end unreal engine packages into uwp platform.

Thanks in advance.

Sign In or Register to comment.