We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Where is the "fixed" pivot of the holograms?
I have an issue with an unity project of mine. I am building a chess game using a surfacehub as the board and projecting the figures on top of it with the hololens. So the setup is, that the tablet displays the tiles and the hololens the figures.
The problem is, that the figures do not stick to their position if I move the head around. I tried to align unity's pivotelement to the center of the figurescollection. When I am standing behind my figures, they perfectly sit on top of their tiles. But when I walk around the table and look from the front, they are completely offset. They are "sliding".
As a little workaround I moved the pivot around, till it worked. But this feels not right. What do I have to do, so that the figures stay on their tiles regardless of the user's position.
The transparent green tiles are not displayed on the hololens. The hololens is only displaying the shown figures.