We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spawning objects onto the world mesh
So I'm having trouble trying to spawn my objects (on the app startup) onto the world mesh (e.x. a cube on a table) and currently they are just floating in space and spawning relative to the user's camera. I've followed through the 230 Planetarium tutorial and tried to implement the SpatialProcessing, Placeable, Interactable and SpaceCollection scripts into my project however the issue is that my project uses the HoloToolkit input/gesture system but the Planetarium project uses an older version so there are some compatibility issues (for example, GestureManager no longer exists). I was wondering if there was an easier way to implement spawning the objects using scripts from the HoloToolkit