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Spawning objects onto the world mesh

So I'm having trouble trying to spawn my objects (on the app startup) onto the world mesh (e.x. a cube on a table) and currently they are just floating in space and spawning relative to the user's camera. I've followed through the 230 Planetarium tutorial and tried to implement the SpatialProcessing, Placeable, Interactable and SpaceCollection scripts into my project however the issue is that my project uses the HoloToolkit input/gesture system but the Planetarium project uses an older version so there are some compatibility issues (for example, GestureManager no longer exists). I was wondering if there was an easier way to implement spawning the objects using scripts from the HoloToolkit


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