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Has anyone managed to integrate Pure Data through Heavy in Unity for a Hololens App?

I want to create a Hololens app that has procedural 3D audio. I want to use Pure Data for that and have managed to create some patches plugins within Unity thanks to Heavy by Enzien Audio.

The problem is although everything works fine within Unity, when I build my project onto the Hololens emulator I get an "Access violation" error and it won't work. I have tried disabling the Spatialization option within Unity on the object's Audio Source and the app runs on the emulator once out of ten with no 3D sound of course...

Can anyone give me some guidelines as to solve this issue? And has anyone used these frameworks all together?

PS: I only have the emulator, not the actual device.

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