We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Has anyone managed to integrate Pure Data through Heavy in Unity for a Hololens App?
I want to create a Hololens app that has procedural 3D audio. I want to use Pure Data for that and have managed to create some patches plugins within Unity thanks to Heavy by Enzien Audio.
The problem is although everything works fine within Unity, when I build my project onto the Hololens emulator I get an "Access violation" error and it won't work. I have tried disabling the Spatialization option within Unity on the object's Audio Source and the app runs on the emulator once out of ten with no 3D sound of course...
Can anyone give me some guidelines as to solve this issue? And has anyone used these frameworks all together?
PS: I only have the emulator, not the actual device.