3D model scale and units
I'm trying to create a model in fbx format by constructing it in C++, using the FBX SDK. The model shows up fine in FBX Review, and also in the 3D Viewer app, except for the scale. I am not able to visualize the model in a 1:1 scale (real size). Are there any hints on how to do that? How are units interpreted by the app, and how should I construct my model such that it does not scale? Or can I prevent scaling in the 3D Viewer app?
[And does this also depend on the FBX SDK version?]